E1:
	Inherits: ^Soldier
	Valued:
		Cost: 100
	Tooltip:
		Name: Minigunner
		Description: General-purpose infantry.\n  Strong vs Infantry\n  Weak vs Vehicles
	Buildable:
		BuildPaletteOrder: 10
		Queue: Infantry.GDI, Infantry.Nod
	Mobile:
		Speed: 56
	Health:
		HP: 50
	Armament:
		Weapon: M16
	AttackFrontal:
	WithInfantryBody:
		IdleSequences: idle1,idle2,idle3,idle4
		AttackSequence: shoot

E2:
	Inherits: ^Soldier
	Valued:
		Cost: 300
	Tooltip:
		Name: Grenadier
		Description: Fast infantry armed with grenades. \n  Strong vs Buildings, slow-moving targets
	Buildable:
		BuildPaletteOrder: 40
		Prerequisites: anyhq, ~techlevel.medium
		Queue: Infantry.GDI
	Mobile:
		Speed: 71
	Health:
		HP: 50
	Armament:
		Weapon: Grenade
		LocalOffset: 0,0,427
		FireDelay: 15
	AttackFrontal:
	WithInfantryBody:
		AttackSequence: throw
	Explodes:
		Weapon: GrenadierExplode
		EmptyWeapon: GrenadierExplode
		Chance: 50

E3:
	Inherits: ^Soldier
	Valued:
		Cost: 300
	Tooltip:
		Name: Rocket Soldier
		Description: Anti-tank/Anti-aircraft infantry. \n  Strong vs Tanks, Aircraft\n  Weak vs Infantry
	Buildable:
		BuildPaletteOrder: 20
		Queue: Infantry.GDI, Infantry.Nod
	Mobile:
		Speed: 42
	Health:
		HP: 45
	AutoTarget:
		ScanRadius: 6
	Armament:
		Weapon: Rockets
		LocalOffset: 256,43,341
		FireDelay: 5
	AttackFrontal:
	WithInfantryBody:
		AttackSequence: shoot

E4:
	Inherits: ^Soldier
	Valued:
		Cost: 400
	Tooltip:
		Name: Flamethrower
		Description: Advanced Anti-infantry unit.\n  Strong vs Infantry, Buildings\n  Weak vs Tanks
	Buildable:
		BuildPaletteOrder: 40
		Prerequisites: anyhq, ~techlevel.medium
		Queue: Infantry.Nod
	Mobile:
		Speed: 56
	Health:
		HP: 90
	Armament:
		Weapon: Flamethrower
		LocalOffset: 341,0,256
		FireDelay: 3
		MuzzleSequence: muzzle
	AttackFrontal:
	WithMuzzleOverlay:
	WithInfantryBody:
		AttackSequence: shoot

E5:
	Inherits: ^Soldier
	Valued:
		Cost: 400
	Tooltip:
		Name: Chemical Warrior
		Description: Advanced Anti-infantry unit.\n  Strong vs Infantry\n  Weak vs Vehicles
	Buildable:
		BuildPaletteOrder: 50
		Prerequisites: anyhq, ~techlevel.medium
		Queue: Infantry.Nod
	Mobile:
		Speed: 56
		TerrainSpeeds:
			Tiberium: 90
				PathingCost: 90
			BlueTiberium: 90
				PathingCost: 90
	Health:
		HP: 90
	Armament:
		Weapon: Chemspray
		LocalOffset: 341,0,256
		FireDelay: 3
		MuzzleSequence: muzzle
	AttackFrontal:
	WithMuzzleOverlay:
	-PoisonedByTiberium:
	WithInfantryBody:
		AttackSequence: shoot

E6:
	Inherits: ^Soldier
	Valued:
		Cost: 500
	Tooltip:
		Name: Engineer
		Description: Damages and captures enemy structures.\n  Unarmed
	Buildable:
		BuildPaletteOrder: 30
		Queue: Infantry.GDI, Infantry.Nod
	Mobile:
		Speed: 56
	Health:
		HP: 25
	Passenger:
		PipType: Yellow
	EngineerRepair:
	RepairsBridges:
	Captures:
		CaptureTypes: building, husk
	-AutoTarget:
	-GainsExperience:
	Selectable:
		Priority: 5

RMBO:
	Inherits: ^Soldier
	Valued:
		Cost: 500
	Tooltip:
		Name: Sniper
		Description: Sniper infantry unit.\n  Strong vs Infantry\n  Weak vs Vehicles
	Buildable:
		BuildPaletteOrder: 50
		Prerequisites: anyhq, ~techlevel.medium
		Queue: Infantry.GDI
	Mobile:
		Speed: 71
		Voice: Move
	Guard:
		Voice: Move
	Health:
		HP: 150
	Passenger:
		PipType: Red
		Voice: Move
	RevealsShroud:
		Range: 6c0
	AutoTarget:
		ScanRadius: 6
	Armament:
		Weapon: Sniper
	AttackFrontal:
		Voice: Attack
	AttackMove:
		Voice: Attack
	WithInfantryBody:
		AttackSequence: shoot
		IdleSequences: idle1,idle2,idle3
	Voiced:
		VoiceSet: CommandoVoice
	Cloak:
		-UpgradeTypes:
		InitialDelay: 90
		CloakDelay: 90

PVICE:
	Inherits: ^Viceroid
	Mobile:
		Crushes: crate
	Buildable:
		Queue: Biolab
		BuildPaletteOrder: 40
	Tooltip:
		Description: Mutated abomination that spits liquid Tiberium.\n  Strong vs Infantry, Buildings\n  Weak vs Aircraft
	ActorLostNotification:

STEG:
	Inherits: ^DINO
	Tooltip:
		Name: Stegosaurus
		Description: A large, heavily built, herbivorous quadruped
	Armament:
		Weapon: tail
	WithDeathAnimation:
		DeathSequencePalette: terrain
		DeathPaletteIsPlayerPalette: false

TREX:
	Inherits: ^DINO
	Tooltip:
		Name: Tyrannosaurus rex
		Description: Bipedal carnivore with a massive skull
	Armament:
		Weapon: teeth
	Selectable:
		Bounds: 48,36,2,1
	SelectionDecorations:
		VisualBounds: 52,38

TRIC:
	Inherits: ^DINO
	Tooltip:
		Name: Triceratops
		Description: Quadruped with large bony frill and three horns
	Armament:
		Weapon: horn
	SelectionDecorations:
		VisualBounds: 34,24,0,2

RAPT:
	Inherits: ^DINO
	Tooltip:
		Name: Velociraptor
		Description: Bipedal with enlarged sickle-shaped claw on each hindfoot
	Armament:
		Weapon: claw
